The first picture shows the sketch for our design. We simulate the image of contradictory stairs in our map. Stairs present feeling of guiding people, thus we can use stairs to imply direction. The whole map is drawn in 2.5 dimensions. We use two colors in the map: blue and orange. They are contrast color and user can distinguish between them easily. Thus the circle is drawn by two colors. Besides, all the icons are separated by these two colors two. Therefore users can find the group of icon: museums or shops. Two groups of icons face two directions, which help people to distinguish between them. The circle and icons might be added with shadow. The style for the whole map is Delft-Blue. Delft-Blue is the symbol for this city, and we can create some pattern of delft-blue in the corners of the map to make the map more unique.
It is about Visual Communication Design(VCD) course. And we are group P so come out with player. The last word "pro" just because the vcdplayer web address is not available thus we add pro at the end. It is also our target to aim to.
3/13/2011
Sketch for map
Labels:
assignment2,
process
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Nice idea to use this never ending stairs as a template. But I am still wandring what would it be that will triger me to go to the left or to the right...Not one direction sais me to go up or to go down...
ReplyDeleteDo you want them to let the people choose their own direction, by a group of icons (museums or shops, or should they be triggert to go that direction by something else?
Besides I hope it stays visible that it is a map, not just a route to follow.
succes with the finishing!
Group I